Friday, 30 September 2011

CardOfTheDay:Reshiram



Card of the day is reshiram . As seen in many decks like reshiphlosion, reshiboar and ....

Reshiram have synergy with thyphlosion and emboar.
fir FFC does 120 damage is enough to K.O most pokemon and with catcher out . it makes killing much more easier. Discard 2 fire energy . this is when typhlosion and emboar come in.

Typhlosion Poke-power: Afterburner. attach a fire energy from discard pile to 1 of your pokemon and put 1 damage counter on that pokemon.

Pros: low retreat cost
a good attack.
much more consistent
able to play against trainer lock decks.

Cons: hard match-up against reshiboar as the opponent does not require the extra plus power to return blue flare or blue flare from reshiram or Zoroak

Emboar ability: inferno fandango . As often as u can . u may attach fire energy to any pokemon.

Pros: can attach alot of fire energy
high hp
Reshiram is not damage

cons: heavy retreat cost
bad attack
rely on energy retrieval and fisherman to return energy after blue flaring.

which one is better it depends on personal views and meta.

Reshiram is also use to reduce kingdra prime base damage to 20. usually donphan deck run one reshiram as kingdra prime can one hit KO donphan with one energy if they encounter kingdra prime.
Reshiram is able to play well with decks that run reuniclus. reshiram can be holding the damage counter since it is easy to find (basic) and high Hp. The first attack outrage for a cc . 20 plus the no. of damage counter on this pokemon. with reuniclus. the outrage damage output can be control .

Saturday, 24 September 2011

Updates:inter-gym

Here are the updates for inter-gym . new badges and standings

Gyms in Singapore.
Inter-gym standings:
1st: Empyrean
2nd: Eternal
3rd: Magnum
4th: E2max
5th: Ghastrix
6th: Smugleaf
7th: Sands
8th: Active
9th: Delta


To go to victory Road . You will need to obtain at least 5 of these Badges OR have all 8 pins ( u will get these pins end of every Season with all rows chop or signed .there are total of 4 rows.)

Friday, 23 September 2011

Updates

Pokebeach have released scans for upcoming season and Noble victories.

Noble victories will feature cards like the dragon final cousin Kyurem , Hydreigon ,Victini


Trio badge season promo.


I believe the energy will be shiny. Info From Pokebeach. just sharing.

Thursday, 22 September 2011

Pokemon the movie:white-Victini and Zekrom


RELEASE DATE DECEMBER 2011

CATCH ZOROARK AND MASTER OF ILLUSION first!
the rest is all there.

Thursday, 15 September 2011

Typhlosion/Reshiram: Playing Methodology Guide.



Preface




Greetings. It's me, dɥɐитσɯ z, with yet another Pokemon article. I have been called upon as guest writer once more to touch on a rather pertinent topic, that of which deals with a deck called Typhlosion/Reshiram. Why is this topic so pertinent? Well, Typhlosion/Reshiram decks are popular and tough for one. If you play in a league or a tournament for that matter, expect to fight Typhlosion/Reshiram decks, and expect to be in for a rough ride. This deck is here to stay, and it will simmer and bore its way towards a firmly grounded place in the metagame.

For the uninitiated, Typhlosion/Reshiram is a deck comprised of well, Typhlosion and Reshiram. I certainly hope I did not send legions of readers down into a mental abyss and render them catatonic with this relevation. /dryhumour


The sheer simplicity of the mentioned deck is the key to its efficacy. 120 hp worth of damage, perhaps more, every single turn. This is of course after full set up. However, the deck's empirical premise, that of which involves energy recycling via Typhlosion's Afterburner attack and Reshiram belting it out in the form of the devastating Blue Flare attack, is simple, and therefore simple to achieve. This makes a full set up the status quo of every good build, allowing 120 hp upwards of damage every turn to be a rather mundane and routine matter for this deck. In short, its powerful and simple, making it simply powerful.

It was, and is, extremely popular in big tournaments worldwide, such as the US Nationals and Worlds, ran by skilled and novice players alike. Newer players were drawn to its ease of use, while the better ones were enamored by the ruthless efficiency of the deck, that of which is mostly unhindered even in the face of intense competition.


For more information, do visit Team Robo's forums to take a look at a very solid guide written by one of their veteran members: http://www.teamrobo.com/forums/viewtopic.php?f=26&t=2676 This will give you all the information you require if you intend to start using the deck or anticipate that you will need to deal with it sooner or later, at a fundamental level. A no-frills guide to understanding the deck at its core.

Not just another Typhlosion/Reshiram deck analysis


However, I did not come here to beat a dead horse and write yet another deck analysis on Typhlosion/Reshiram. There are many pieces of Typhlosion/Reshiram literature scattered around the internet, including the one that I have provided, and these are good enough reads for anyone to get a firm grasp of the fundamentals. If I were to write a deck analysis, I would end up rehashing and regurgitating just about everything that has already been written. Reading such articles will arm you with the basics of Typhlosion/Reshiram decks in general, and then some.

However, while Typhlosion/Reshiram decks are known to be decidedly easy to pick up, they are also hard to master. It is easy to pick up a very standard Typhlosion/Reshiram deck and run it through its paces, setting up Typhlosions and swarming with Reshirams and kicking buttocks left and right with 120 hp damage a turn, and perhaps more if you need it. Spamming Rare Candy, Pokemon Communication, Pokemon Collector, Basic Arithmetic and PlusPower drops, knowing what to use Junk Arm for, Typhlosion/Reshiram is perfect deck for beginners to use when it comes to merely using the deck for its basic functions.
The hard part comes when the opponent is factored into the whole picture. This is where the hard thinking comes in...




Yep, thinking hard.


Typhlosion/Reshiram is notoriously predictable, and the opponent can and will throw banana peels and metal tacks onto the floor when you try to race towards full set up and the acquisition of 6 prizes. The bad news? Your projected route is so obvious, they will know exactly where to hit and where to hurt. The basics of Typhlosion/Reshiram deck usage will not be of much help here. If you cannot set up Typhlosion without getting killed as a Cyndaquil, there is no point. If 120 hp damage does not even faze your opponent, we are in trouble indeed. The galling thing is, its not unusual to see such things happening when you head out into a cruel, competitive setting.

Taking a deceptively simple deck premise to the next level (hopefully)


Tuesday, 13 September 2011

Upcoming event update!

So to start a brand new league season, our very first event will be the intergym competition which will be held on saturday (24/9/11)  at E2Max Cathay Cineleisure.
Tournament will start at 3PM

This is a tournament where the gym leader and the member of his gym form a group with 3 people in it and go against other gyms. This is how the game goes:

Each player will play their individual game.Nothing special here
but before playing the game each team will need to pick where to sit for example, Left,Right or Middle.
So when playing, their opponent will be the one sitting opposite them. This means
Left vs Right
Middle vs Middle
Right vs Left

So to sum things up, we hope everyone can come down to support your own gym even though if you're not playing. Just come down and see how your fellow gym member do . So all the best to everyone!Cheers!



Lockerkey~

We're still here :D

Sorry for the lack of updates this past few days..
To be honest, my home internet is down and its really troublesome to update through my phone and also i've been busy with camps. If not for this i would have gone down somewhere for free wifi and do some updates :D

So i will try my best to update as much as i can whenever i have the time.
I would like to thank some of you for asking and wondering why our blog isnt updated. This shows that we do have people who look forward to our updates! Thanks alot!

On the next post i will be talking more about upcoming events that we will be having so stay tune!

Lockerkey~

Monday, 12 September 2011

CardOfTheDay: Azumarill HGSS


Azumarill HGSS


Artwork goes 4/5

love the tail as a weapon and a bit of rock flying out. ROCKSMASH
NO emotion when whacking = best.

attack is just horrible. 2 water energy for 40 its just bad.
1 water for 40 would be better.

2nd attack bubblebeam w and a double colorless it does 60 and a paralyzed effect when flip heads is good.

as playable goes i would give 2/5

TheAce

Tuesday, 6 September 2011

COTD:Tornadus EP


Tornadus ep
A card that have potential as as a tech. since it is able to abuse any type of energy. Especially DCE.
it have a potential T1 hurricane with the help of a dce,pachirisu, energy switch , shaymin. it other words it perfectly in a ZPS deck.tornaus is bulid with ZPS to donk.

its first attack energy wheel. for a colorless energy , move an energy from 1 benched pokemon to tornadus .
which i think its not usable most of the time.





But its second attack Hurricane for 3 colorless for 80 damage which able to KO most basic pokemon . , move a basic energy to your benched. it is not so bad . this attack can help set-up a Zekrom by moving lightning energy for a return  bolt strike. Basically energy its not lost/wasted. it keeps energy in play.



A single retreat cost is a good thing.



Since there are many elephants running rampage "donphan prime"
tornadus resistance to fighting is a plus+. helping to cover zekrom fighting weakness. Zoroak cant one hit KO tornadus with the aid of a plus power.
Unlike zekrom and resiram.


Artwork i would give: 4/5 ( illus 5ban graphic)
Playable : 4/5 ( i believe this card have potential )

TheAce

Sunday, 4 September 2011

1000+Views and 15th post :D

Finally we've reached 1000+ viewers! On behalf of the PCSG Writers, we would like to thank all of our supporters for visiting our blog! (yaaayyyyy!) 

Thanks for the suggestions and comments given to us personally on things like what card reviews we should do,deck analysis and more..

We hope our dear readers have enjoyed visiting our blog! More posts coming up too! so look forward to it!

Lastly... continue your support!we might be having a small blog competition! where there will be prizes. This are all still in planning stages... so look forward to it!!



Lockerkey~

Card of the day w/ Skeleton Decklist : Gothitelle

Today’s COTD is abit special as I will be adding a decklist in too. So… the card I will be reviewing is…
Gothitelle
Short summary of this card
-          Trainer/item locking your opponent while you can use your own trainer/items
-          Magical HP of 130
-          Telekinesis attack: 3 Colorless plus 20 for each psychic. Base atk 30
-          Psychic  weakness x2
-          2 Retreat Cost

 

Artwork : MEH! 4/10
Ability: 10/10 this ability is very trolling! imagine you use pokemon catcher then say ' can you use yours? heheh'
Attack : This attack is really bad.. 3 energy cost with base of 30.. can be better though 4/10
Overall Ratings : 6/10
What is this card best paired/combo with?



Reuniculus
Also known as Gothitelle’s BFF(Best Friend Forever). With Gothitelle’s HP being a magic number to survive in this format, it can hardly be OHK(One Hit Kill). When your opponent is trying to 2hit-3hit kill your Gothitelle, you can use Reuniculus’s ability to shift around your damage counters to prevent her from being knocked out.
Zekrom  and Reshiram
Where do you think all the damage counters should be placed on? They should be placed on those super high HP pokemons.. duh! Not only can this 2 dragons help you contain the damages, it can also use the attack outrage to attack to finish things off.
Jirachi/Shaymin
Not really efficient nor effective since it requires flip. This engine is similar to the PachiMin engine where you use pachi’s power to attach energy and then use shaymin’s body to shift it around. In my opinion its really not reliable but can be played though in a less competitive level.



Kingdra Prime
Since this deck’s main attacker is the one and only gothitelle having 1 or 2 kingdra to snipe somewhere else might be useful too. This is more of a tech card.
There are more tech and support cards out there but this are the ones that I find worth mentioning. So this is the rough skeleton of the deck
Pokemon-19
T/S/S -23
Energy - 12
4-2-3 Gothitelle
3-1-2 Reuniculus
1 Zekrom
1 Reshiram
2 Pichu
3 Pokemon Collector
3 Professor Oak's New theory
3 Twins
3 Pokemon Communication
3 Junk Arm
3 Rare Candy
3 Pokemon Catcher
1 Energy Retrieval
1 Switch
6 Psychic Energy
3 Rainbow Energy
3 Double Colourless Energy    

And the 6 slots are for techs. This is the list that I made when EP first came out.  So try making this deck if you’re interested in playing a Gothitelle Deck and tell me how and what you feel about this deck. To me I find this deck to be consistent and I can usually bring out both reuniculus and gothitelle out by t2 –t3 :D
So good luck and have fun playing with this deck!
Lockerkey~